There will be sub-directories as well, and each panel instrument is likely to be in its own directory. These files are under the directory objects/. The acf file references a bunch of other files, but the 3D objects are the ones I will discuss here. Modifying the flight parameters is relatively easy, so I won’t discuss it here. Changing these parameters will have no effect on the visual representation. This is where you can set engine and propeller information, wing dimensions, fuselage cross sections and a whole lot of information that determine the flying characteristics. The flight model is in separate menus on Plane Maker. To see the cockpit panel, you will have to uncheck the fuselage, seats and other objects that are in the way, and zoom up real close (use “=” for zooming in). You can go into the Object menu on the left panel and check all of the various objects that make up the airplane’s visual models. When you open this file in Plane Maker, you will be presented with an external view of the airplane. acf is a text file, it is meant to be opened only with Xplane’s Plane Maker. In other words, you can make the airplane look like an elephant, and still make it fly like a glider.Įven though. The 3D objects are for visual effects only, and have no impact on the flying characteristics. One important thing to realize is that the flight model and the visual model are completely decoupled from each other. This file contains all of the aerodynamic definitions as well as the names of the 3D objects that make up the visuals. The root file of each airplane has the extension. They can be opened with an editor like notepad or vim. The nice thing about Xplane is that all of the aircraft-related files are in plain text form.
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